Spell Schools

There are 5 colors of mana/magic - green (nature), red (fire), blue (mind), white (healing, protection), black (death).

“mana” is the energy source that allows a player to cast spells – some spells cost more mana, some cost less – the most powerful spells actually require “reagents” to cast, which is like a substance that gets used up when attempting to cast the spell.

RED

Instant Cast (Attack)

Touch of Flame – Directly damages target with fire. Limited range.
Immolate – A ranged attack that Instantly fires a ball of flames at your target, dealing fire damage on impact.
Flame Wave – A disruptive wave of fire erupts around you, dealing fire damage to all enemies within the radius.
Immolation Trap – Places a trap on the ground that deals fire damage to the first enemy that steps on it. Lasts 3 minutes. Only one trap can be laid per player.

Instant Cast (Utility/Buff)

Inner Fire – An armor of flame protects you, causing fire damage to any attacker who strike you. Also Increases red spell damage.
Catalyst – Increase all fire damage target takes.
Evocation – Amplifies the damage of your next fire spell.
Enrage – Increase one of your pet's attack damage, while increasing the damage that pet takes back in return.

Casting Time (Attack)

Scorching Missile – Launches a devastating fire missile at your opponent, dealing fire damage on impact and additional burning damage damage over time.
Fireball – Ranged attack that hurls a powerful ball of fire at your enemy target, dealing fire damage on impact.

Casting Time (Utility/Buff)

Summon Goblin Sapper – Summons a Goblin to aid you in battle.
Beastial Flames – Provides all nearby ally pets with a fire shield. The Beastial Flames shield deals fire damage when that pet suffers a melee attack.
Flaming Rage – Provides a friendly pet with a flame attack, adding additional fire damage to its melee strikes.



BLUE

Instant Cast (Attack)

Mesmerize – Mesmerizes the target making them unable to move or cast spells. Any damage to the target will break this Mesmerize effect.
Mana Burst – Detonates all available blue mana, dealing mental damage for every blue mana consumed to all enemies around you.
Mind Blast – Blasts the target, dealing mental damage.
Psionic Blast – Stuns your target and all enemies surrounding your target for a short duration.
Overload – Instantly blasts target with mental damage. Only usable after your target resists one of your spells.

Instant Cast (Utility/Buff)

Fade – Increases the chance of a friendly target to dodge for a set duration. This buff can only be applied to one player at a time.
Flash Step – Instantly teleports caster to a location infront of them. Causes players to lose their target of you.

Casting Time (Attack)

Purge – Removes a positive effect from target enemy.
Stunning Colors – Dazzling arrays of colors blast your target, dealing mental damage and stunning for a short duration.
Slow – Slows the targets melee attack speed.

Casting Time (Utility/Buff)

Mind Expansion – Increase target's Intelligence.
Haste – Increases melee attack speed of target.
Dissimulation – Makes caster become completely invisible for a set time. Effect is canceled with movement.
Summon Wisp – Summons a Wisp to aid you in battle.



GREEN

Instant Cast (Attack)

Envenom – Poisons the target, dealing nature damage over time.
Poison Thicket – Target's feet become entangled, slowing their movement speed. Target is also dealt nature damage over time. Damage done to a target under this effect increases the chance of the thicket to wear off.

Instant Cast (Utility/Buff)

Oak Skin – Increase target's defense and stamina.
Giant Growth – Target pet grows in size, gaining attack power and defense.
Thorn Shield – Target grows thorns that deal nature damage to anything or anyone that does melee damage to that target.
Regrowth – Increase base health regeneration of target.

Casting Time (Attack)

Root – Root target enemy to the ground, stopping all movement for a short time. Damage done to a target under this effect increases the chance of the roots to wear off.
Lightning Bolt – Launches a destructive lightning bolt at target, dealing nature damage on impact. Causes a high amount of threat.

Casting Time (Utility/Buff)

Healing Nature – Heal that works on caster pets only.
Convalesce – Applies a blessing on yourself that restores health over time. Also reduces all damage taken while under its effects.
Spirit of the Fox – Increases targets run speed.
Summon Jungle Hulk – Summons a loyal Jungle Hulk to aid you in battle and stays with you when you leave combat.


BLACK

Instant Cast (Attack)

Infest – Infests your target with dark energy dealing shadow damage over time.
Burden Soul – Target of Burden Soul takes shadow damage any time they melee attack.
Cripple – Reduces targets attack power and defense.
Exude Life – Slowly exudes the life force from your enemy dealing shadow damage over time. In addition, you gain life back equal to the damage done.
Death Touch – Death Touches target enemy pet, causing significant shadow damage.
Weaken Shadow – Increases all shadow damage target takes.
Final Embrace – Deals shadow damage to target. If target is killed by the embrace, you gain + shadow damage for a set duration. Enemy must be near death.
Blind – Blinds targets vision. Unable to attack or cast spells for set duration. Also causes players to drop their target.

Instant Cast (Utility/Buff)

Death Wish – Increases the attack power of one of your pets but also reduces your total life.
Convert Soul – Converts a portion of your health into your mana pool.

Casting Time (Attack)

Lifespike – Deals shadow damage to target and heals caster for total damage done.
Acid Blast – Blast target enemy with shadow damage causing damage to them and damage to yourself.
Shadow Missile – Hurls a powerful shadow missile at your enemy target dealing shadow damage on impact. Deals additional damage for each negative black effect on the target.

Casting Time (Utility/Buff)

Bind Soul – Binds target soul to this world, allowing them to resurrect themselves if killed.
Summon Skeleton – Summons a wicked Skeleton to aid you in battle.



WHITE

Instant Cast (Attack)

Mute – Prevents the enemy target from casting any spells while under Mute's effect.
Inquisition – You have judged your enemy and found them wanting. Deals holy damage over time to target.

Instant Cast (Utility/Buff)

Healing Light – Applies a healing light on a friendly target that restores health over time.
Aegis – Increase targets hit-points for a set duration.
Healing Shield – Heals the target under Healing Shield's effects whenever they're struck by a melee attack.
Spirit Link – Binds your spirit with one of your pets. Your pet absorbs some damage you take while under this effect.
Holy Shield – Surrounds target in a holy shield that absorbs damage.

Casting Time (Attack)

Smite – Smites your enemy target, dealing holy damage.
Pacify – Target enemy becomes overwhelmed by a sense of peacefulness and will not aid allies unless directly provoked.

Casting Time (Utility/Buff)

Minor Heal – Quick, friendly target heal.
Rejuvenate – Long, friendly target heal.
Purify – Removes a negative effect from target.
Resurrect – Resurrects a fallen ally.
Summon Knight – Summons a loyal Knight to aid you in battle. Your squire cannot attack, but will heal wounded party members. It stays with you when you leave combat.